// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "Room.h"
#include "XReceiver.h"
#include "XEmitter.h"
#include "XRoom.h"
#include "RoomObjects.h"
#include "XNewEmitter.h"

/*! @cond */

#include "XDiagnostics.h"


Room::Room()
        : m_emitter( XNewEmitter() ) // this is never used
{

}

Room::Room(XRoom& copyMe)
        : m_emitter( XNewEmitter(copyMe.Receiver()))
        , m_roomObjectCollection(new RoomObjects(copyMe.Items()))//del in destructor
        , m_orig(&copyMe)
{
    m_keyword = copyMe.Keyword();

}

Room::~Room()
{
    XDiagnostics::Delete("Room");
    delete m_roomObjectCollection;
}



const RoomObjects& Room::Objects() const 
{
    return *m_roomObjectCollection;
}

void Room::SetVisible(bool visible) const
{
    m_emitter->SetVisible(visible);
}

void Room::MakeRoomActive(QString keyword) const
{
    m_emitter->MakeRoomActive(keyword);
}

QString Room::Keyword() const
{ 
    return m_keyword;
}

bool Room::IsVisible() const
{ 
    return m_orig->m_isVisible;
}

/*! @endcond */
